![]() I worry that I will be buying this book more than once in the future, but the $20.00 price point doesn’t upset me if I did have to replace it. I have doubts about its long-term stability, especially in a weekly game, but I like the more accessible size and feel. So, to sum up, the physical object leaves me a bit conflicted. I do like the cover art and the cream background feels very exciting and new. I have my doubts about the book in the years to come, paperback does not inspire feelings of long term stability but when I look at some of my hardback books on the shelf some have weathered time worse than some of my paperback books. The pages are also very sturdy to the touch and the ink doesn’t run when you run your fingers on the pages. ![]() The book is designed to be opened for long periods of time, however, as there are professional fold points on the front and back covers near the spine to minimize overall wear and tear on the book. The fact that its paperback means it’s a bit lighter than a hardbound book would be, but at the cost of long term durability. It is about the same size as a graphic novel, which means long time players will have books that don’t match their collection but will find easier to tote around. When I have this book I will review it as well, but today our focus is on the new Heroes of the Fallen Lands as a standalone product.įirst of all, it is bigger than a paperback but smaller than the traditional book sizes. There is a document available on the Wizards of the Coasts website that outlines the rules changes presented in the Rules Compendium, so for right now I don’t feel the loss of the core rules since I have Players Handbooks 1-3, the DDI (Dungeons and Dragons Insider, the Digital Support structure available for a monthly fee), and this document. The starting price point for everyone should be lower with iteration as players and DM’s can pick and choose more effectively, but what are we really getting? How useful is it to new players and how useful to old players? Is there a lot of new stuff or is this version a bit too simple from the older structure of Players Handbook/DM’s Handbook/Monster Manual we have come to expect in the past years?Īt the time of this writing I only have the Heroes of the Fallen Lands. Each is priced around $20.00, softbound, and written to be more accessible to starting players of the game. The GM line includes the new Dungeon Tiles basic sets, the Monster Vault full of tokens and monsters, and the Dungeon Masters kit full of starter stuff for the new DM including a new screen. The Players books are Heroes of the Fallen Lands and Heroes of the Forgotten Kingdom. The part for everyone includes the new Red Box, the Rules Compendium and the official dice set. The Essentials line comes in three parts: the part for everyone, the part for Players and the part for the GM. It boils down some classes to a single new build (sometimes two) with the express interest of making the game easier for new players to get involved in 4th edition and to create a new baseline for players to build from. D&D Essentials are a new product line designed for new players.
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